Haibo Li et. al
How can media technologies be evaluated?
In the
paper by Li and colleagues they tested their prototype with a usability test.
Many media technologies are developed with the purpose of people using them, so
that’s why a usability test is suitable. In this paper they used the ISO
definition of usability; Effectiveness,
Efficiency and Satisfaction when
designing their usability test, a very common way of designing usability tests.
What role will prototypes play in research?
Prototypes
can be developed if your hypothesis requires one, i.e. your hypothesis is about
some device or service that don’t exist yet. This can be the case in media
technology research. Of course you can develop a prototype if the existing
similar ones are expensive, and your budget don’t allow buying the existing
ones. The prototype is tested in order to try to answer your hypothesis.
Why could it be necessary to develop a proof of
concept prototype?
A proof of
concept prototype is a very early stage of a finished product. This kind of
prototype is necessary since you can evaluate advantages and disadvantages with
your idea, and you will get the answers early in your research process. You can
get answers to questions like; is people interested in your idea? Is your idea
usable? Without having to waste too much time to develop a more finished
product.
What are characteristics and limitations of
prototypes?
The main
characteristic with a prototype is that it’s not the finished product, it’s a
more simplified version of it. The prototype is developed to test your
hypothesis or concept, not to be released on the market after you have
conducted your research. This means that some flaws are accepted on a
prototype, it don’t have to look or function like the end-product, in Haibo
Li’s paper the vibrating phone had a PCB board connected to it. This is also
one limitation with prototypes; these flaws can affect the participants in the
usability test, and if so this can affect the result.
Prototypes
also have the limitation that the researchers can get emotionally attached to
it, the researches really want the prototype to succeed and in that case over valuating
it, which can effect the analyze of the results and the designing of the
research. To prevent that you shouldn’t develop any advanced prototypes, for
example with functions that aren’t needed to answer your hypothesis.
How can design research be communicated/presented?
If you used
a prototype in your research it should be well presented and in some cases also
the process when developing it. This includes images, mockups, diagrams,
graphs, tables and text. Especially the text connected to the prototype should
handle things like which goals you had with the prototype and which hurdles you
stumbled upon during the development. Otherwise a design research should
include similar things; images, mockups, diagrams, graphs, tables and text. I
think the most important thing is to be transparent, do not leave anything
unmentioned if that could affect the research, even the smallest events can be
interesting for your readers.
Sallnäs et. al
How does a collaborative setting differ from a
single user setting as regards methodology used and the results obtained?
The
collaborative setting invites the participants to talk about what their
thoughts to each other naturally, you can say that you in some sort are doing a
“think aloud”-analysis but without forcing the participants into doing it. The communication
between the sighted and the non-sighted participant lets the researcher know
what in particular the non-sighted person needs in order to complete the task.
These needs can then easily be compared between the audio and non-audio pairs
in the results. So the most interesting result obtained with this method is
what the non-sighted participants lacks to complete the tasks, and by comparing
these between the audio and non-audio pairs, you can easily find what positive
aspects the audio has when complementing virtual haptic environment.
How can qualitative and quantitative methods in
the same study complement each other?
They can
complement each other by in the qualitative method you can get answers to why
certain results were obtained in the quantitative method. The qualitative
method gives you more understanding and depth to the raw data obtained in the
quantitative method, for example you can find connections between the
quantitative results.
How can using both subjective and objective
methods give a better understanding of a phenomenon?
I think
this is connected to the quantitative and qualitative methods. As I said above
the qualitative method (the subjective method) gives you more understanding and
depth about the result acquired in the quantitative method (the objective
method).